Thursday, September 2, 2021

Adventure Gear Packages for OSE

 So I have recently done three things: made a character for OSE, made three characters for 5e, and held a session zero for my latest group using OSE. I can definitively say this: making a character in 5e is not fun. It’s quite literally an ordeal where you labor over minutiae of choices for feats and application of allotment of small numbers. Old School Essentials, on the other hand, is damn near perfect. You roll and assign, choose a class and you’re off to the races just about. 


That is, until you have to buy your adventuring gear. 


5e’s take on adventuring gear with starter packet options is brilliant, and I love it. It’s damn near the only thing it does right. I watched six newbie players share my one OSE book for three hours at a session zero where they insisted on spending every damn coin they rolled for. It was horrendous, mostly because I hate shopping in books almost as much as I hate shopping in malls. The tedium eats me alive. Nobody should get into a thirty minute convo about whether or not they should choose a mace or a Warhammer: they’re both d6 blunt. 


So, long story short is, I took the average roll of OSE’s starting gold and “bought” a few starter set options for my players to expedite this process in the future.  


Adventuring Packs for OSE


Basic Pack


Backpack

Rope

Water skin

Rations 7

Torches 6

10 foot pole

Tinderbox 


Total cost ~20 gold


In addition, take the following supplies for your class:


Fighter 


Chainmail

Shield

Sword

Handaxe 

Javelins x5


Or


Chainmail

Shortbow

Two handed sword

Quiver of 20 arrows 


Or


Leather Armor

Longbow

Quiver of 20 arrows

Polearm 

Dagger


~75 to 80 gold


Cleric


Chainmail

Warhammer

Holy symbol

Wolfsbane

Sling


Or


Plate Armor

Mace

Garlic

Holywater 

Stakes and a mallet 


Or


Leather armor

Holy Symbol

Oil Flask x2 

Wolfsbane

Staff 

Sling


~ 80 gold


Thief


Leather Armor

Thieves’ Tools

Grappling Hook

Iron spikes

Small hammer

Steel mirror

Dagger

Sling


Or


Leather Armor

Thieves’ Tools

Short Sword

Sling

Lantern 

Oil x2

Large sack

Small sack

Crowbar


Or


Leather armor

Thieves’ Tools

Shortbow 

Quiver of 20 arrows



~70 to 80 gold


Magic User


A Spellbook 

A staff

A scroll of Detect Magic

Long, flowy robes 


Or


A small animal possessed by a Familiar Spirit (acts as Spellbook)

A dagger

A potion of Sleep

A tall pointy hat


Or


A Spellbook 

Oil Flask x2

A potion of Fire Breathing

A velvet cloak


~ ?


* * *


Obviously this isn’t perfect nor is it exhaustive, but it will get your level ones into the dungeon faster rather than slower.  I couldn’t calculate the final price on wizard gear, and I realize that part of this is because magic users aren’t as gear intensive as fighter or thieves, but also because there aren’t prices for magical items. Also, yes, I know wizards aren’t proficient with staves, but wizards with staffs look cool and make great airbrush artwork on the side of vans, so there. 

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