Friday, June 28, 2019

Some Magic Items

The DM of a local campaign I play in asked us to invent some magic items, so I did. I’ve had no sleep. We’re currently playing the latest edition of the original game, which I personally have some qualms with but the last thing the world needs is another 5e complaint post, just like it doesn’t need another OSR blog, but I’m in a mood from exhaustion. Anyways, he thought they were all overpowered, and I’m inclined to disagree, but then again I also think if your players have a bag of holding with hundreds of shields that’s your own fault. As a matter of fact, I’m disinclined towards bags of holding, as a general thing. Mostly cause nobody gives a crap about inventories anyways when you’re doing high fantasy. Never once in the past five years has any GM ever made me calculate weight or count ammo. Anyways, enough irritable grognard spew, how ‘bout them items?

Ring of Sacrificial Shield
Characters who possess this iron ring while wielding a shield may use their reaction after being successfully struck by an attack to negate all damage from that attack, but destroying their shield in the process. 

Nemean Pelt
Characters who wear this enchanted Lion’s pelt have resistance to slashing and piercing damage, but also has vulnerability to strangulation.

Eyepatch of Blindsense
A character who is missing an eye that wears this leather eyepatch has blindsense within a ten foot radius around themselves. You must make a will save vs fear around the spell Pyrotechnics though, as you only have one eye left, and fireworks are dangerous. 

Perfume of Xymox
Characters who wear this exotic scent have advantage on saving throws to resist petrification, in addition to having increased (4 in 6) likelihood that Medusae, Gorgons, and Basilisks will treat them as friendly allies. The character must bathe off the scent within 24 hours, or else they will have to take a full rest without benefits as they completely shed their skin. 

Coin of Lupercal
Characters who posses this wolf-headed coin during a full moon may summon a dire she-wolf to nurse them, providing wolf’s milk and 2d8 healing from licked wounds, and a night of guards from her wolf-children. The next day, the characters must chase, drive out, or destroy an evil spirit or ghost or be unable to rest for three days as their dreams are haunted by nightmares of lupine terror. 

Chain Letter of Infinite Curses
Characters who possess this archaic scroll may elect to use their reaction to negate the effects of one spell from an evil aligned spellcaster. Afterwards, it mused be passed on to another character who has not previously owned it within 24 hours or effectively acts as Stone of Weight. Share this item with a friend in the next hour and you’ll have good dice rolls for your next game! Or don’t and fail at a critical moment.

Supremely Boring Chest
This plain 5x4x3 foot box is warded by powerful magics. Once per day the bearer may utter a command word that effectively hides the box in plain sight from everyone, even the user. It cannot he found until the effect wears off. You probably just misplaced it, you’ll find it again soon, it’s fine.

Fisherman’s Friend
This simple bracelet of marlin bears a small iron charm of an anchor. Once per day, the wearer May utter a command word and the anchor becomes a 500 pound steel anchor with several fathoms of thick mooring line attached and made off to the nearest safe fixing point. The item is recharged by a red sunset.

Amulet of Proof Against Insomnia
This small silver necklace has a charm on the end in the shape of a sheep, granting the bearer resistance against sleep spells and preventing the first level of exhaustion from an interrupted long rest. You snore something awful while wearing it, and your party members have a 1 in 10 chance of being kept awake by your log-sawing Zs, thus gaining a level of exhaustion. 

Bath Bomb
Lighting the fuse and throwing this ceramic grenade causes a fully sized luxury porcelain tub filled with hot water and expensive scented soaps and exfoliating brushes to appear and automatically begin bathing its target for a half hour. The victim of this assault may attempt a DC20 strength check to escape the tub, but soap is slippery and it smells nice. Honestly if they’re fighting this they likely need a bath anyways.

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